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Payday 2 mod workshop
Payday 2 mod workshop






payday 2 mod workshop payday 2 mod workshop payday 2 mod workshop

With this point in mind, you can now understand that Full Speed Swarm does not add difficulty, it just helps to reach what was originally designed. So even with 100 cops on the map, they all perform as well as if they were alone. This is where Full Speed Swarm comes into play: it lets the game execute as many tasks as required. With a throughput too low, AI's eyes aren't refreshed fast enough, an unwanted delay is introduced in step 1 and their reflexes get degraded.

  • it applies stare/pause predefined delays to simulate human reaction times.
  • it takes the decision to change its focus (or not).
  • an AI refreshes its sight sense and sees something new.
  • Above a particular number, more cops means more gap between specified delays/intervals and what really happens. Responsivenessīefore Update 173, task throughput was equal to host's frame rate it is now set to 60 tasks per second. I consider this as the reference of what OVERKILL designed and wanted in terms of difficulty. In this situation, that cop is always performing at his maximum level of planned efficiency (all reaction delays and check intervals specified by OVERKILL are respected). Imagine there are only you and one unique cop all over the map. What does this mod do exactly? Normal behaviour of a copįirst, let's define what is the normal behaviour of a cop as it's a really important notion to understand how FSS may affect difficulty, depending on the hardware you use. It does NOT increase spawn rate or amount.

    payday 2 mod workshop

    It also adds a large amount of fixes and code optimizations. This mod allows all NPCs to stay as active as the game specs require.








    Payday 2 mod workshop